Here we have the sketches for the storyboard to my union application. I chose to do The Rocky Horror Picture Show, mainly because I knew that when I started out on this journey, if I was going to listen to a show's soundtrack over and over for the next couple of months, it was going to be this one. What you are looking at mechanically, is a SketchUp model that was then taken into Photoshop for scene rendering. All in all, there were about 20 major scenes to get through, and I think I was able to do five or six in a day. At the time, I was working full time as a Production Manager.
Spring Awakening" marked one of my first shows after college, and it was truly an awakening for me. It highlighted how much more I had to learn about design and solidified my desire to gain a firmer grasp on the mechanical abilities required—from software proficiency to practical fabrication. Despite those challenges, many aspects of this production felt successful, and they continue to influence my work today. For instance, the concept of actors physically altering the set, leaving behind imagery that lingered throughout the show, was a powerful one. Plus, I built those chalkboards myself!!! And I'm still proud of their design to this day.
The design for my senior show in college was inspired by a scene in the movie "Children of Men," and by talking with some friends one night. That made me think about different ideas and how they work with one another. What I love about this one is that the trees in the background are in fact real. That's something I tried to keep for another show. Seeing them in person along with the depth of the space was truly something else.
Technically, this show was a project I began while still in college—but don't tell my professors! This production also marked my first experience combining technical direction with design, something I wouldn't have believed I'd be doing seven years later. The painting on this set was a lot of fun. From a very early stage, the director and I knew we wanted all scenic elements to maintain a storybook approach. We specifically tried to capture this in the floor treatment and the design of the flats we discussed.
This project proves that you don't always need a big budget to make an impact. A lot of research went into ensuring historical accuracy and capturing the period's visual essence. The show itself is incredibly thought-provoking, addressing post-9/11 Islamophobia—a topic many might not immediately consider, but one that sadly remains prevalent globally.
This show was truly strange, and to this day, it makes me question my own perspective on life. While not a direct sequel to "The Crucible," it picks up after those events, following Abigail as she lives in an abandoned ship on the edge of a small town. I had originally hoped to fill the stage with sand. Unfortunately, the director and I had some creative differences regarding the show's direction. All in all, it was a fun exploration of new ideas.
"What happens to us when we lack the words to communicate?" This was the central question of what was technically the first show I ever designed. At the time, I had no idea what I was doing, nor what was truly being asked of me. Yet, I thoroughly enjoyed collaborating with the director to delve into the mind of a character grappling with so much internal conflict. To my surprise, this production hit incredibly close to home. It taught me the invaluable lesson of being fully present, and that my voice in the artistic finishing work of a project is just as important as it is in the beginning.
This was a fun project my school puts on for freshmen. It was a great opportunity to just play around with different ideas and see what worked! :]